
This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.Īrcanum creates a compelling new world where magic and technology coexist in an uneasy balance. A place of ancient runes and steamworks, of magic and machines, of sorcery and science.Īrcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. It can only be assumed that at the end of it all, the only one left standing in Ravenholm would be Shephard.Imagine a place of wonder,where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword.

This is why he would begin to mutate throughout the game despite his best efforts to conceal it from Shephard, and this is why he would ultimately mutate into the game's final boss. With no unturned test subjects left alive in Ravenholm besides him and Shephard, Grigori would be testing the latest iterations of his cure on himself. This is when the events of the game would unfold, with Shephard helping Grigori to fight back against Ravenholm's new infestation.Īs the game continues, Grigori would continue to work on his cure in the hopes that he could make it work and undo the damage he had caused. At one point, Grigori's cure either would have become contagious, or enough of his test subjects would have been turned that Ravenholm was once again overrun, only this time by a breed of zombie that Grigori himself had created. However, Grigori's mad experiments obviously were not a success, and the test subjects he administered the cure to began to mutate and behave like zombies not unlike how they would've acted if they had been zombified by a headcrab. To do this, he began extracting the chemicals from headcrabs that they use to control and mutate their hosts and using it to synthesize a cure that would innoculate a subject, making them immune to the effects of headcrab zombification and/or reversing the effects of headcrab zombification on them. This would've been set after HL2 (and presumably the Episodes) when refugees, with the help of Grigori of course, would've largely cleared out and repopulated Ravenholm given that the Combine left on Earth were in disarray and weren't in a position to shell it again.ĭuring this time, Grigori would have began experimenting with creating a sort of "cure" for those who had been taken over and mutated by headcrabs. I could obviously be completely wrong here as this is my own speculation, but here's the impression I get: /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.

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